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CUREOIntersectoral VR Therapy Device

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CUREO offers therapy exercises in different modules in Virtual Reality that can be adapted to the needs of the patients. CUREO thus optimally supports cognitive, sensory and motor rehabilitation.

Most popular related searches
  • Intersectoral rehabilitation
  • Modular structure
  • Relief of staff thanks to patients who can be treated in parallel
  • Wide range of application
  • Innovative functions thanks to VR
  • Proven application suitability in use in leading clinics

CUREO enables mobile, intersectoral therapy, from early rehabilitation in the hospital to patient aftercare. With cross-sector care a constant therapy flow is created that begins immediately from the hospital bed.

Immediate Therapy Start
CUREO systems are suitable for hospital beds and wheelchairs making it possible to administer therapy to immobilized patients during early stages of the rehabilitation journey.

High Motivation
Through gamification and immersion, therapy becomes an exciting experience.

High Therapy Frequency
CUREO can be used in almost any location, at any time, as well as during group therapy.

Continuation of Therapy at Home
New aftercare concepts ensure a higher quality of care.

Reduce staff workload with CUREO
  • CUREO enables parallel, individualized therapy of multiple patients by one therapist 
  • Staff is optimally supported, resources can be better used
  • CUREO has a remote function - therapy can be carried out at a distance
  • Any therapy using CUREO can be carried out completely contact-free reducing the risk of infection
  • Thanks to higher compliance and rapid progress Patients enjoy the therapy more
  • Patient-specific adaptability, e.g. adjustment of range of motion, speed, degree of difficulty
  • Effective and user-friendly therapy control
  • Visualization, statistics, history
  • Auto-mode
Mirror therapy
  • Our virtual mirror therapy is unique due to its immersive nature, adjustability and precision
  • Physical limitations can be overcome
Gamification
Embodiment via Avatar
  • Patients’ movements are transferred to an avatar » in real-time in a virtual reality Avatar »

Motion sickness prevention
Sonification
  • Patients use movements to create sounds that adapts according to horizontal and vertical motions
  • Sonification improves patients’ perception » of movements

In the "active" module, patients` cognitive and motor skills are trained. In various exercises, which can be continuously adjusted in terms of difficulty, patients are prompted to track and guide objects with their gaze and move their head accordingly. This makes the module suitable for severely affected patients who are restricted in their movements.

Neurological early rehabilitation

Even in early rehabilitation, the "active" module stimulates and activates the patients` attention and trains their perception, which can have a positive effect on improving limitations such as neglect. Patients train to notice neglected areas again and to expand their visual field as well as their attention span. A movement guidance system also supports patients in performing the exercises.

The "cogni" module offers cognitive as well as sensory therapy. By performing the exercises within this module, patients train their memory, attention and hand-eye coordination, i.e., by reading and writing.

Cognitive and sensory therapy

This module combines precise movement prompts for the upper extremities with cognitive tasks in the form of a game. For example, patients are asked to recognize and match shapes and colors as well as auditory signals.

"Cogni" provides visual cues as well as voice-guided instruction, so patients receive multisensory feedback immediately after their procedures.

The "moto" module has been expanded to include the "Taiko" therapy game. Patients‘ movements are guided based on a music therapy approaches and are rhythmically synchronized. The rhythmic-acoustic stimulation increases therapy compliance.

Therapy games for higher motivation

In virtual reality, patients sit in front of drums, which can be adjusted in number and distance by the therapist. The tempo of the rhythm can also be adjusted variably. In other words, all settings can be adapted to the individual needs of the respective patient.

The “relax” module, we focus on patient recovery and improvements in mood. Neuroregulation (read definition here) as well as awareness of one`s own emotions and body are promoted.

Releaving stress and alleviating pain

In addition to landscapes such as an alpine meadow or an icelandic ice field, the module has been expanded to include new environments. For example, patients can enter a forest with trees and butterflies or visit the beach and enjoy the ocean scenery. Additionally, patients can perform chromotherapy in a color room. Colors and lighting moods change according to patients‘ movement inducing a realxed state.

The landscapes in the “relax” module are particularly suitable for patients … read more »

In the "finger" module, the fine motor skills of the hands and fingers in particular are promoted. Thanks to CUREO`s visual hand tracking, no controllers, gloves or the like are needed to translate the movements of the hands and individual fingers into the virtual world. Patients are guided through exercises in which they can practice different grip types and improve their coordination skills.

Hand and finger training

In addition to the tweezer grip with the thumb and individual fingers, patients also train the power grip or the opening and closing of the hand here.

"finger" also offers the option of training the therapy exercises on one or alternating sides. By performing manual activities such as grasping, gripping or holding objects, patients can train mobility and fine motor movements of the fingers and hands. All exercises can be performed with one or both hands as well as unilaterally or bilaterally.

Mirror therapy

As in the other modules of CUREO, mirror therapy can be used in the "finger" module. Thanks to virtual reality … read more »

In the "daily" module, the focus is on promoting patients` everyday skills, independence and multi-level action planning in order to encourage participation and involvement outside of therapy. In game-based exercises, for example in a therapy kitchen, patients are presented with activities of daily living (ADL).

Attention training

Visual and auditory cues provide guidance for actions and highlight risks. Distracting effects appear and disappear, which increases attention and trains working memory. By fading in and out of distracting effects, attention is focused on the essential tasks and their working memory is trained. 

ADL training

In a virtual room patients are encouraged to complete different multi-step tasks, while keeping to the correct chronological order. Patients learn to … read more »

CUREO can be used for a variety of indications. Our novel approaches to therapy offer ideal rehabilitation strategies for stroke and Parkinson’s patients as well as effective treatment of spinal cord injuries and other neurological impairments.

You can find an overview of all indications here »

CUREO improves motor skills of the upper extremities and the trunk. Additionally, cognitive functions are enhanced through targeted training. Rehabilitation using CUREO supports a variety of improvements, such as increased therapy motivation and stress reduction.

Rehabilitation becomes an experience through Gamification

Our meteor game is the best example of the possibilities a virtual reality environment offers.

The playful character of the game’s task lets patients forget they are receiving therapeutic treatment.
Complete system – light and compact
  • The complete hardware, including VR headset and controller, is included
  • The software is already pre-installed
  • Initial training takes place on site
  • No further connection to building services is necessary
  • Continuous updates of hardware and software and full service
  • 6 Modules
  • Different exercises, degree of severity fine-tuned and and adaptable according to the patient`s ability
  • Suitable from level B to F of rehabilitation (transsectorality)

The therapy was developed for use on patients for the following indications, among others:

  • Stroke of ischaemic or haemorrhagic origin with residual hemiplegia/paresis
  • (Infantile) cerebral palsy
  • Spinal cord injuries (commotio, contusio, compressio spinalis)
  • Craniocerebral trauma
  • Musculoskeletal diseases
  • Neuropathy (Guillain-Barré syndrome, PNP)
  • Neurodegenerative diseases (e.g. multiple sclerosis, Parkinson`s disease, ALS)
  • Ataxia of the upper limbs and trunk

CUREO addresses cognitive, sensorimotor and perceptual impairments:

  • Motor deficits of the upper extremities
  • Sensory deficits Proprioception disorders
  • Neglect
  • Apraxias
  • Attention disorders
  • Impaired memory, e.g. visual, auditory and language memory
  • Acute pain

CUREO is particularly suitable for the improvement and aftercare of the following conditions:

  • Neuro-surgical interventions
  • Orthopedic surgery
  • Ortho-surgical interventions such as TEP glenohumeral and art. cubiti, as well as amputations

CUREO addresses the upper body and its functions:

  • Upper extremities including shoulder girdle, upper arm, forearm and hand
  • Trunk, body straightening and postural control
  • Head movements and gaze control

CUREO has a positive effect on complications in relation to the indications listed:

  • Post-traumatic conditions
  • Depressions
  • Hospitalism
  • Stress regulation
  • Anxiety, pain and depression

High frequency therapy with multimodal feedback has a positive effect on the neural system and helps to rebuild and improve sensory, motor and cognitive abilities such as spatial orientation and body perception. This can also lead to pain reduction. Improved motivation and quickly visible, gradual training successes, as well as active relaxation tools, reinforce the success of the therapy.

Improved cognitive skills

  • Spatial perception e.g. arrangement of objects
  • Perception of shape and colour
  • Attention and perception
  • Memory and learning
  • Planning and executive functions
  • Memory (e.g. working and word-finding memory) and orientation
  • Motivation and concentration

Improved motor function of the upper extremities and trunk

  • Range of motion (RoM), quantity and quality of movement
  • Coordination
  • Proprioception
  • Postural control in sitting and fall-protected standing
  • Reach of the upper extremities
  • Mobilisation of the patient, self-initiated movements and muscle development
  • Hand and finger functions (basic grasping functions and hand opening)
  • Finger movement
  • Fine motor skills of the hand e.g. tweezer grip, power grip

General improvements

  • Body awareness and self-regulation
  • Stress reduction
  • Pain reduction
  • Mood enhancement
  • Anxiety regulation
  • Tone regulation
  • Therapy motivation (compliance and adherence)
  • Reduction of depression
  • Neuroregulation